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Sunday, October 30, 2005

Quake 4 autoexec.cfg config

Quake 4 autoexec.cfg config

Traditionally, deathmatch shooters have a strange characteristic: They set new standards in the graphics department regularly, yet you have to disable most of the details if you want to play on a more advanced level. Basically, there is no chance to play Quake4 competitively without a good config file.
You can use the below autoexec.cfg file as a start. Q4 does not overwrite the settings automatically if you use this file.

Instructions:
Alter "com_videoram" to half of your graphic card memory in megabytes and "image_cachemegs" to a quarter to a third of your computer RAM in megs.
To use this config create a new text file called "autoexec.cfg" in your \Quake4\q4base\ folder if its not already there. Copy this and paste it into the new file:

// 1024x768 - Low Quality

seta com_videoRam "256"
seta image_cacheMegs "256"

seta net_clientLagOMeter "1"

seta image_anisotropy "0"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta r_shadows "0"
seta r_useOptimizedShadows "1"
seta r_useTurboShadow "1"
seta r_skipBump "1"
seta r_skipNewAmbient "1"
seta r_skipSpecular "1"
seta r_skipOverlays "1"
seta r_skipFogLights "1"
seta r_skipPostProcess "1"
seta r_skipBlendLights "1"
seta r_skipDynamicTextures "1"
seta r_skipMegaTexture "1"
seta r_skipTranslucent "1"
seta image_lodbias "-2"
seta pm_runbob "0"
seta pm_runpitch "0"
seta pm_runroll "0"
seta pm_bobpitch "0"
seta pm_bobroll "0"
seta pm_bobup "0"
seta pm_crouchbob "0"
seta pm_walkbob "0"
seta g_kickamplitude "0"

seta image_downSizeBump "1"
seta image_downSizeBumpLimit "1"
seta image_downSizeSpecular "1"
seta image_downSizeSpecularLimit "1"
seta image_downSize "1"
seta image_downSizeLimit "8"
seta image_forceDownSize "1"

seta r_lightDetailLevel "9"
seta r_useFastSkinning "1"
seta r_useSimpleInteraction "1"

seta g_skipItemShadowsMP "1"
seta g_shipPlayerShadowsMP "1"
seta g_doubleVision "0"

seta image_useCache "1"
seta image_cacheMinK "2048"
seta image_useCompression "1"
seta image_useNormalCompressionLoadDDSForPal "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "1"
seta image_ignoreHighQuality "1"
seta g_bloodEffects "0"
seta g_decals "0"
seta g_showBrass "0"
seta g_skipFX "1"
seta g_fov "107"
seta g_skipViewEffects "1"
seta g_projectileLights "0"
seta g_skipParticles "1"
seta g_muzzleFlash "0"
seta g_showPlayerShadow "0"

seta r_displayrefresh "85"
seta com_showFPS "1"

seta net_clientMaxRate "28000"
seta net_clientUsercmdBackup "5"
seta net_clientDownload "1"
seta net_serverAllowServerMod "0"
seta net_LANServer "1"
seta net_menuLANServer "1"
seta net_master4 ""
seta net_master3 ""
seta net_master2 ""
seta net_master1 ""
seta net_serverMaxClientRate "28000"
seta net_serverMenuDedicated "0"

Comments:
looks like quake1 now but aiming is lots easier with this config. had to change the network paramters to get a decent ping again
 
gosh, once again proves my point that FPS are all about ping and configs in multiplayer and not enjoyable for me.
 
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